He awakens in a prison block overrun by crazed and violent prisoners, with signs of some sort of organic infection spreading from below. Jacob and the rebel leader Dani are swiftly arrested and forcibly incarcerated but it doesn’t take long for events to deteriorate. Protagonist Jacob Lee is on a questionable delivery run into Black Iron when his ship is boarded by rebels and crashes outside the prison. It’s a turbulent region with colonial governments fighting for control against rebel groups seeking independence, little corporate or government oversight, manipulative secret societies, and a thriving black market trade. The Jovian moons are host to colonies, megacorporations, mining facilities, and the Black Iron penal colony on Callisto. You’re swiftly introduced to a future where mankind has colonised the outer solar system. Great concept, glacial pacingĪlthough I have issues with the storytelling, the premise and setting are fantastic. As a consequence, it doesn’t excel at being either. The problem is that The Callisto Protocol is only part survival-horror game and desperately wants to be another modern, narrative-driven, cinematic “blockbuster” game. You’ll also find no shortage of subtle and overt references – think character names, audio snippets, scripted scares, and death animations. The narrative themes, several set pieces, visual designs, and soundscape all draw from it. The Callisto Protocol owes a lot to 2008’s Dead Space, but temper your expectations if you were hoping for a prettier retread.
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